Artifact #1. degradative interference for table-top e-guitar, vine videos, objects, & pedals
In 2014, Belgian guitarist Nico Couck commissioned me to write a piece for him. As a result, I composed degradative interference for table-top electric guitar, vine videos, pedals, and objects, an audio-visual piece which demonstrates my increasing interest in how mobile devices affect our gaze of reality. For better or for worse, the digital universe is becoming more of our reality than reality itself. We now interface with others through a 4.7” screen—a frame through which we call people by their twitter handles and hear their voices through their Soundcloud accounts. Rather than scoff at this low-fidelity universe, in degradative interference, I embrace it as a frame to create a language more intimate to the internet culture of today. I took all of the footage for this piece with my mobile device. The audio/video footage becomes increasingly degraded as it is subsumed by other frames, such as the case that occurs when the mobile device is played through the pickups of the guitar, or when the guitarist holds up the phone to show the audience the tiny mechanism that drives the piece.
Nico and Matrix New Music Centre later commissioned me to write a simplified version of this piece for guitar students called degradative interference LITE. An 18 year-old Belgian guitarist is currently working on this piece.
Artifact #2. G®¡ND for Alto Saxophone, Percussion, & Electronics
My piece G®¡ND, for Alto Saxophone, Percussion & Electronics, is an exploration of the tipping point between signal and noise. Through tablature notation, MIR tools, granular synthesis, and the deconstruction of the saxophone, I assembled a palette of inordinately contrasting sounds and threaded them together based on action profiles obtained by computer assisted analysis. With these profiles, I then set varying physical conditions of friction that dictates whether the sonic energy is to become focused to one resonant point, or distributed equally/randomly throughout the spectrum as noise.
You may watch a demo of the electronics here and/or download the patch here.
®¡NG is an 8-channel work that I composed based on a 3x12 3D digital mesh (scattering junctions / mesh nodes connected by wave guides—built in gen~). This mesh is configured in such a way that the shape resembles a Moebius spiral tube. It is 'excited' by various sound sources at various points around the ring, of which the respective outputs are mapped onto an 8-channel audio system, giving it natural circular roll-off reflections. The result is a physical model of a large, malleable metal ring that resonates as if it were physically suspended in the venue.
This recording contains digitally synthesized head-related transfer functions, so use headphones; the binaural spatialization will not work otherwise.
For more works, please visit this page